AI Insights · Timothy · October 2023
Top 5 Hypercasual Games on Android in Slovenia - Q3 2023
Discover the performance of the top 5 hypercasual games on the Android platform in Slovenia during the third quarter of 2023, with insights into their weekly downloads, revenue, and active users.
During the third quarter of 2023, the top 5 hypercasual games on the Android platform in Slovenia showcased varying trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance:
Lost Planet from Jdb Lodav saw a significant fluctuation in its weekly downloads, starting strong with approximately 46.2K downloads in the week of July 10 and peaking at around 53.1K the following week. However, downloads dropped sharply to around 10.5K in the week of July 24. The game maintained a modest number of weekly active users, starting at 21.6K and experiencing a gradual decline to around 10.9K by the end of September.
Cash Carnival Coin Pusher Game by Chivalry Technology Co., Limited experienced a notable decrease in weekly downloads during the quarter. Downloads decreased from 5.4K in late June to just a few dozen by the end of September. Active users followed a similar downward trend, starting at around 10.7K in late June and stabilizing at approximately 4.4K by the end of September.
Block Blast! from Hungry Studio showed relatively stable weekly downloads, with a peak of about 2.7K in late July and a low of around 1K in late September. The game maintained a consistent number of weekly active users, fluctuating between 8.7K and 11.1K throughout the quarter.
Get Color - Water Sort Puzzle by ZephyrMobile had a steady performance in terms of weekly downloads, with figures ranging from 725 to 2K throughout the quarter. The game also saw a consistent number of weekly active users, starting at approximately 2.6K and peaking at around 4.7K in late August before settling at around 3.6K by the end of September. The game generated some revenue, peaking at $39 in the week of August 7.
Burger Please! from Supercent, Inc. experienced a decline in weekly downloads from around 2.4K in late June to about 790 by the end of September. Despite the decline in downloads, the game managed to maintain a relatively stable number of weekly active users, ranging from 6.4K to 8.8K throughout the quarter. The game also generated a small amount of revenue, peaking at $12 in the week of July 10.
These insights are based on Sensor Tower data. For more detailed analytics and insights, visit Sensor Tower.